Compulsory modules
Prototyping for Design
The aims of this module are for students to:
A1. Practice key methods for prototyping the aesthetic and functional attributes of a design concept.
A2. Familiarise themselves with the decision-making processes needed to plan and communicate appropriate prototyping strategies and intent.
A3. Extend and enhance students understanding of prototyping introduced in the Part A module, Understanding People (DSA303).
Design at SDCA
This module aims to assist students with the transition into university design education - becoming familiar with the process of Design at Loughborough. Both individually and in teams, students will be encouraged to develop and foster imaginative and creative capabilities across the core design practice competencies of sketching, model-making, and CAD.
Design Contexts
The aim of this module is to provide the student with an understanding of design history and its impact on individuals, society, and the environment. Whilst completing the module students will explore their perceptions of design and how this might influence their own design processes. In addition, students will learn how to source reference material, develop their academic writing, and discuss design themes in group seminars.
Understanding People
The aims of this module are for students to To further develop a fundamental understanding of design practice skills by extending and enhancing the design development and concepting skills introduced in module DSA301: Design at SDCA. Students will also become familiar with user research as the basis to design compelling product experiences.
Signs and Meanings
The aim of this module is to provide students with a basic understanding of semiotics, semantics, and branding in relation to human-centred design. Whilst completing the module students will develop appreciation of form, colour, and other designed features as signifiers of desired branded product qualities alongside the ability to conduct, analyse, and present visual research information.
Interactions and Experiences
The aim of this module is for students to develop an understanding of the distinct nature of designing for physical and digital interactions and its relationship to shaping experiences. Students will gain an appreciation of typical principles and practices used within these areas, extending, and enhancing the design development and conceptualisation skills introduced in the Part A modules: Design at SDCA, and Understanding People.
Applied Storytelling for Sustainability
The aim of this module is for students to
- Appreciate the narrative arc as a device for the planning and development of compelling stories.
- Introduce a range of participatory Storytelling techniques.
- Practice the planning, filming and editing of video, using post-production and animation techniques as appropriate.
Experiential Futures
The aims of this module are for the student to bring together, extend and enhance the design and development skills introduced in the preceding Part A modules. Through exploring and anticipating future contexts, scenarios, experiences and narratives, students will anticipate future user needs and design and represent innovative future solutions.