Compulsory modules

Professional and Business Practice

The aims of this module are to:

  • Prepare students for a career in textile design and the creative industries and consider how to create an appropriate profile and promote themselves in a professional and career context.
  • Enable students to gain an insight into the broad opportunities and issues relating to the professional practice and enterprising activities they could pursue.
  • Enable students to explore, evaluate and use information, resources, ideas and resources from different topics.

Contextualising Fashion

The aims of this module are to:

  • Develop an in-depth understanding of the subcultures and sociopolitical factors that drive the fashion system today.
  • Utilise an informed knowledge of cultural influences and fashion theories to form design ideas.

Advanced Digital Design Processes

The aims of this module are to:

  • Explore how technologies enable designers to push the boundaries of traditional fashion disciplines to enhance the utility and functionality of garments.
  • Realise opportunities to design and test the properties of clothing and other materials in actuality and in virtual environments.
  • Develop an understanding of specialist equipment and software through a series of workshops.

Sustainable Design Systems

The aims of this module are to:

  • Investigate design and manufacturing practice within the fashion and textiles industries that minimise or eradicate any compromise to society and the natural world.
  • Explore existing and developing solutions for sustainability in the design practice through identifying innovative processes, applying thinking strategies and developing a holistic and realistic approach to the design process.

Apparel Innovations: Components and Materials

The aims of this module are to:

  • Explore how an innovative approach to applying traditional fashion techniques and pattern cutting processes can inspire design ideas.
  • Planning, developing and presenting fashion-focused products for a specific market in fashion to amplify usability.

Research and Design Methods

The aims of this module are to:

  • Explore a range of design methodologies and theories in response to problems and issues within current systems.
  • Develop an understanding of quantitative and qualitative research methods, and the application of data, to inform design practice.
    Understand and conduct ethical research.

Speculative Futures for Fashion & Textiles

The aims of this module are to:

  • Building on existing knowledge, undertake the design of a future-facing speculative design scenario.
  • Encourage students to conceptualise their own individual working practice in a future scenario of their choosing.
  • Apply relevant production methods to create a textile and fashion collection for users in their chosen scenario.

Optional modules

Arts Management

The aims of this module are to:

  • Give students an awareness and understanding of arts management as a discipline, in the context of arts organisations and the creative industries.
  • Provide students with a context in which to explore ideas and practices related to professional environments they may wish to progress to post-graduation.
  • Present students with the opportunity to evaluate and apply information, resources and ideas to a scenario relevant to their career futures.

Responsible Practice: Making your Manifesto

The aim of this module is to equip students with both the skills and mindset to uphold and reflect on the values of Responsible Design, namely design that is ethical, pluriversal, planet-centric, decolonial, transdisciplinary, and optimistic, in both the processes and outcome of the creative agenda.

Creative Dissent: Protest, Activism and Art

This module highlights the social production of art. It explores the extent to which art and cultural production contributes to protest movements and activates social and political transformation. Addressing historical and contemporary connections between art and activist practices, it will provide students with an understanding of the complex relationship between art, politics and wider social movements.

In addition to facilitating the development and contextualisation of their own socially-engaged studio or cultural practice, it will provide students with an opportunity to develop specialist interests for future study in Part C and to engage in the creation of a community of learners and researchers.

 

Creative Placemaking

The aims of this module are to:

  • Explore how creative interventions can transform how spaces function.
  • Develop theoretical and practical understanding of how creative practitioners can actively work to inform placemaking.

Drawing Characters: Representation and Identity

The aims of this module are to:

  • Raise student's awareness of identity and representation issues in character designs.
  • Equip students with transferrable character design skills that could be applied to a wide range of creative arts subject disciplines.

Story Design for Creative Industries

The aims of this module are to: learn basic elements of creating narratives for the story industry, to include film, TV, stage, animated film, and video games, and to provide a forum in which these skills can be practised. The module will enable students to analyse and explore their own creative practice. They will design and develop a short outline for their chosen medium, under the supervision of tutors.

Fashion to Function: Designing Clothing and Wearable Products

The aims of this module are to:

  • Understand the core principles of human-centred design and fashion design, and how they apply to clothing and wearable products.
  • Develop effective communication, collaboration, and problem-solving skills in multi-disciplinary teams for the successful execution of fashion design products for a specific consumer.
  • Compile a portfolio showcasing individual and team contributions to clothing/wearable product designs, highlighting the integration of human-centred design principles and fashion design processes.

The Ethics and Aesthetics of Generative AI in Design

The aim of this module is to imbue students with the capability to utilise generative artificial intelligence (GenAI) and an understanding of the ethical implications of GenAI tools in design practice. After completion of the module students will have gained: an appreciation for what GenAI tools are available and which are currently popular in their discipline of choice; foresight into how these tools are developing and what their future capabilities will be; and what the ethical implications are for the use of GenAI in their field of study.

Phantom Threads: Fashion, Costume and Culture in Film

The aims of this module are to:

  • Introduce a range of theories and concepts related to costume and clothing, pertaining to fashion in film.
  • Apply these concepts to a variety of relevant cinematic contexts including historical period, the wearing of uniform, the construction of fantasy, the function of specialist dress, fashion as symbols of community, ritual and identity.